
Castle Keep
Alongside working on projects for my SFSU Scoring for Games class I had the opportunity to work on an additional, collaborative project with students from a Game Development class. ‘Castle Keep’ is a side-scrolling puzzle game set in the medieval times. The game revolves around 2 characters, a wizard and a knight, that must complete puzzles to reach the top floor of the castle tower.
Trailer for Castle Keep. Made for the game programmers’ class presentation.